![]() ![]() 2% - " Character name" is moving sluggishly (-5 Dodge) after a long night of drinking.2% - " Character name" is experiencing double vision (-10 ACC) after a long night of drinking.2% - " Character name" lost 500 gold after becoming tipsy and buying a round for the house.3.9%* - " Character name" blacked out and misplaced a trinket: " Trinket name".3.9% - " Character name" is tying one on and refuses to leave the Bar yet. ![]() 3.9% - " Character name" has developed a reliance on spirits.3.9% - " Character name" has sworn off liquor after a particularly bad night of drinking.2% - " Character name" went on a drunk bender and hasn't been seen since the previous evening.5.9% - " Character name" went on a drunk bender and hasn't been seen since the previous evening.8% - " Character name" feels fierce and hale (+20% Max HP) thanks to imbibing strong spirits.double vision, sluggishly and exhausted) will remain with the character until they are taken on a mission. Upgrading the Tavern increases the types of stress treatments and their effectiveness.Įach visit comes with a 37.5% chance of a side effect, which can be either positive or negative.ĭetrimental non-quirks (ie. The Tavern is one of the Buildings in the Hamlet where you allow your Heroes to relieve Stress. Strong drink, a game of chance, and companionship. ![]()
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